AI Insights · Timothy · January 2022
Top 5 2D Cartoon Games Apps in Czech Republic Q4 2021
Analyzing the performance of the top 5 2D cartoon games on a unified platform in the Czech Republic during Q4 2021, including trends in downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 2D cartoon games in the Czech Republic demonstrated varied performance in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, offers valuable insights into the trends and popularity of these games.
Coin Master from Moon Active saw significant fluctuations in its weekly revenue. Starting at approximately $41K in late September, it peaked at around $113K in early November and again in late November. Weekly downloads remained relatively stable, with a notable increase to 1.1K in the last week of December. Active users hovered around 29K throughout the quarter, with minor fluctuations.
Empires & Puzzles: Match 3 RPG by Small Giant Games experienced a peak in weekly revenue of about $108K in late November, following a stable period. Weekly downloads were consistent, reaching a high of 1.7K in late October. The game maintained a steady number of active users, averaging around 18K.
Shakes and Fidget: Idle RPG from Playa Games GmbH had a notable peak in weekly revenue at the start of the quarter with $105K, followed by a dip and a subsequent rise to $65K in late December. Downloads remained stable, with a slight increase towards the end of the quarter, reaching 2.3K. The number of active users remained consistent at around 28K.
Gaminator Casino Slots & Games by Funstage GmbH saw its highest weekly revenue of approximately $34K in mid-October, with a general downward trend towards the end of December. Weekly downloads were steady, peaking at 1.8K in mid-December. Active users fluctuated slightly but remained around 13K throughout the quarter.
Lastly, Candy Crush Saga from King showed a consistent performance in weekly revenue, peaking at around $29K in mid-December. Downloads increased significantly towards the end of the quarter, reaching 3.6K in the last week of December. The game maintained a high number of active users, averaging around 71K, with a peak of 74K in mid-December.
For more detailed insights and data, visit Sensor Tower.